Gamespace Part 1

It's my first project as an architecture student at Cal Poly! It still feels like a dream to be here. 

The first part of the project was to make diagrams of spaces in video games (two 2D games and three 3D). We made one by hand and then, the next day, we made two in Illustrator.

Alto's Adventure - diagrams based on trees, overhead view, and character motion

Mario Kart - diagrams based on line, zones in the curve, and speeds around the course


2048 - diagrams based on tile number, motion of tiles, and before/after occupation of space


Minecraft - diagrams based on lines, materials in space, and character movement


The Sims - diagrams based on road/river, zoom, and landscape