Oct 6, 2015

Gamespace Part 3

After finishing the models for each game, we picked our favorite 3 to redo with the added parameter that you have to build half an inch up from the starting plane and half an inch down.

The first model I redid was for 2048. I wanted to really focus on the next two moves in the game: the pieces sliding across the top and then up in the second to the left column, so I made those two pathways extend out. The other parts of the grid where the tiles are locked I pushed in at varying depths to represent that some of the tiles would be harder to move or combine than others. This turned out to be my favorite model of the set.

Next, I redid the Minecraft model. I wanted to focus on the movement of the character around this corner so I made a triangular path on the ground that wraps behind the diamond shape to a hole in the side of the model. This ended up as my least favorite model because I feel like it's an awkward shape overall and I wasn't sure how to combat that.

Finally, I redid the Alto's Adventure model. I changed the perspective of the model, looking at the snowboarder's perspective, not the player's. The snowboarder is going down a hill and over a jump with trees to either side. I simplified that down to vertical lines extending up and a triangular shape extending inward.

Sep 28, 2015

Gamespace Part 2

For the second part of the Gamespace project, we made models based on our diagrams

My first model is for the game Alto's Adventure. It's a 2D snowboarding game and in my diagrams I looked at the game from the front and top so in my model I chose to look at it from the snowboarder's perspective of going down the hill towards the jump. I intentionally left the bottom half of the back side of the model open to emphasize the depth of the cliff. Notice the small strip of chipboard linking the tower in the foreground to the tower in the background. In the game, the snowboarder grinds on this wire to get across the cavern.

My second model is for Mari Kart. The screenshot I chose is at a curve in the road and I chose to emphasize that in my model by using the shadows of the horizontal slats to create the curved shape of the boundaries. In the center, I added a circle that can be slid along the groove like the players in the game glide around the turn.

Then, I made a model for the game 2048. This game was a challenge since it doesn't have 3D spaces in it, just the movement of blocks from side to side so I made just that: a set of blocks where the top two can slide from side to side. I decided to add interactive elements to these two models since we are modeling games and games are, of course, meant to be played with.

My next model is for Minecraft. I used intersecting strips of chipboard woven together to create a geometric representation of the space. I wish I could've created some more contrast and depth in this model, but all in all I'm happy with my work.

The final model I made was for the Sims. I chose a photo of the neighborhood overall which made it challenging to model the entire space. The concept I came up with was to make each house a window into the site with its own unique shadows (accomplished by slits along the edges of the box) because in the Sims, each house is fairly separate but can have vastly different things going on inside it.

Sep 27, 2015

Gamespace Part 1

It's my first project as an architecture student at Cal Poly! It still feels like a dream to be here. 

The first part of the project was to make diagrams of spaces in video games (two 2D games and three 3D). We made one by hand and then, the next day, we made two in Illustrator.

Alto's Adventure - diagrams based on trees, overhead view, and character motion

Mario Kart - diagrams based on line, zones in the curve, and speeds around the course

2048 - diagrams based on tile number, motion of tiles, and before/after occupation of space

Minecraft - diagrams based on lines, materials in space, and character movement

The Sims - diagrams based on road/river, zoom, and landscape

Sep 7, 2015

Architecture Around Europe

After traveling around Europe this summer with my family and being inspired by all of the amazing buildings there, I created this page all about my trip. Go see for yourself!

Jun 19, 2015


I am two weeks into my second internship at an architecture office. My first internship was during the end of the school year and I learned so much about creating construction documents and the everyday work of an architect. I really enjoyed my time there and could've stayed forever but I wanted to see a different side of architecture. So this summer, I'm doing another internship at a different firm that that looks more at the social side of architecture. I've loved working for both of these firms and I can already tell that I will be happy working professionally as an architect after college. 

My second home for the summer
If walls could dream... they'd dream of being constructed in architecture offices!

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